FLORESTA
Interactive Narrative
FLORESTA
Interactive Narrative
Floresta is an interactive game prototyped and designed for the 2022 Vesalius Trust-A-Thon, a 2-week design challenge to raise funds in support of student work in the field of scientific communication. For this year’s theme “new energy”, our team developed an interactive game prototype to teach users about the importance of sleep and how the sleep cycle contribute to renewing energy.
Linda Ding, Jessica Feng, Xinyi Li, Livia Nguyen, Viola Yu, Amy Zhu
Figma prototype developer, UX/UI design
Interactive game
Blender, Figma, Adobe Illustrator
Vesalius Trust
High school students
September 2022
Our team used Miro as our main collaborative platform for project ideation, research, and storyboarding.
This is a concept art sketch that I created for the sleep stage user interface to lay out our game design choices.
For our prototype, I composited all assets, text, and icons into Figma. I used the design function to create the frame layout of our narrative and the prototype feature to make an interactive flow with animations.