Floresta
Description
Floresta is an interactive game prototyped and designed for the 2022 Vesalius Trust-A-Thon, a 2-week design challenge to raise funds in support of student work in the field of scientific communication. For this year’s theme “new energy”, our team developed an interactive game prototype to teach users about the importance of sleep and how the sleep cycle contribute to renewing energy.
TEAM
Linda Ding, Jessica Feng, Xinyi Li, Livia Nguyen, Viola Yu, Amy Zhu
Project Role
Figma prototype developer, UX/UI design
Type
Interactive game
Tools
Blender, Figma, Adobe Illustrator
Client
Vesalius Trust
Audience
High school students
Date
September 2022
Process Work
IDEATION
Our team used Miro as our main collaborative platform for project ideation, research, and storyboarding.
UI Sketch
This is a concept art sketch that I created for the sleep stage user interface to lay out our game design choices.
Prototype Development
For our prototype, I composited all assets, text, and icons into Figma. I used the design function to create the frame layout of our narrative and the prototype feature to make an interactive flow with animations.